![paper mario sticker star all bosses paper mario sticker star all bosses](http://i.ytimg.com/vi/5dBWbaxfNC4/hqdefault.jpg)
This is used extensively to solve puzzles and complete levels, but is also used in combat as changing perspective can be used to avoid some enemies or attacks, and some enemies can only be attacked from certain perspectives. The last major mechanical addition in this game is the perspective flip ability, which allows Mario to flip from a 2D to a 3D perspective. This ability is not only invaluable for defeating enemies, but is also used to solve puzzles to advance the story. For instance, one of the first followers the player will encounter is Thoreau, who gives Mario the ability to grab and throw objects. In addition, this game actually has more followers than any other game in the series, and each one gives Mario unique abilities that he can use to either traverse the overworld or in combat. However, Super Paper Mario still has a number of unique twists that make it stand out from classic 2D Mario platformers such as the New Super Mario Bros.įirstly, Super Paper Mario retains the traditional level up mechanic from previous Paper Mario games.
![paper mario sticker star all bosses paper mario sticker star all bosses](https://www.spriters-resource.com/resources/sheets/60/62924.png)
Rather than being a more traditional RPG with turn-based combat, Super Paper Mario eliminates the turn-based combat entirely to focus more on classic Mario-style platforming. Super Paper Mario, released on the Wii in 2007, represented the first major mechanical shift for this series. These transformations are most used for exploring the overworld rather than in combat, however. It mainly does this through the use of transformations that allow Mario to do things such as transform himself into a paper airplane, or roll himself up into a tube. Outside of combat, Thousand Year Door is also the first game to really explore the “paper” aspect of Paper Mario. Star power, flower points, followers, leveling, and badges all return, and the differences made to the combat system were all relatively minor, such as giving each follower their own separate HP gauges.
![paper mario sticker star all bosses paper mario sticker star all bosses](http://www.superluigibros.com/images/media/artwork/3ds/paper_mario_sticker_star/large/Stickers/Fan.png)
Paper mario sticker star all bosses series#
The next game in the series – Paper Mario: The Thousand Year Door – uses a very similar system to the first game. Overall, this seems like a very standard, if a bit simplified, RPG combat system with a Mario twist – exactly what you would expect from a Mario RPG series. Mario is also able to equip special badges that he collects, which can do anything from giving him new attacks to changing the sound effects when he jumps. Battling and defeating enemies will earn Mario Star Points, and when Mario collects enough Star Points he levels up, which can increase his various stats. Mario also has a variety of followers that can assist him in battle, each with their own different attack options. In addition to using attacks, Mario can use a variety of items during battle that usually either restore your own health, star power or flower points, or possibly damage your opponent. You and your opponent take turns in battle, and you can choose between normal attacks (such as Jumping or using your Hammer) or use more powerful special attacks using Star Power or Flower Points, of which Mario has a limited supply. This game actually had much more traditional RPG style gameplay, actually being somewhat similar to something like Persona. The original Paper Mario was released in 2000 on the Nintendo 64, and was originally developed as a sequel to Super Mario RPG. Chapter 1 – Paper Mario and Paper Mario: The Thousand Year Door Were all of the games this way? If so, why? If not, where did these strange design choices come from? Let’s find out with this look at the history of combat in the Paper Mario series. These odd design choices sparked my curiosity. The combat system was also unlike anything that I had ever seen before, but rather than feeling fresh and innovative it mostly just felt tedious and I tried to avoid it as much as I could. First off, having never played the game before my impression of them was that they were RPGs, but playing through this game that didn’t seem to be the case. However, despite it’s many positive elements there were still a few things that did bother me about this game. Overall, I have to say that I actually had a really good time! The writing was funny, most of the characters were charming if a bit flat (no pun intended), and there were lots of fun puzzles to solve and locations to explore.
![paper mario sticker star all bosses paper mario sticker star all bosses](https://m.media-amazon.com/images/I/41DTqWn8L0L._SL500_.jpg)
Because of this, when I heard there was going to be a game called Paper Mario Origami King I KNEW I had to check it out. However, I love origami – it is one of my biggest hobbies, and I have been thinking for a while now that it would be really cool to see a game with an origami focus. I’ll admit that, prior to this year I had never really played a Paper Mario game. What’s up designers, and welcome back to Rempton Games.